A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
This is not consistent with my current experience. I have a CinemachineFreeLook set up. I do not use Cinemachine CameraOffset. I do use...
Hey, I get where you're coming from. This isn't a simple issue. When the player is loading, they might not be facing straight ahead, so you're...
So right now there's still no way to make free look cam work with colliders? Feels like an oversight... What if we want orbit camera which does...
Have you figured this out? We seem to have the same problem. Seems only to be an issue on the devices we purchased in the last couple of months....
Hello Unity Community, We're encountering a serious roadblock on a Unity 2022.3.4f1 project utilizing the XR toolkit with OpenXR backend and URP....
For those of you who stumbled upon this forum. I couldn't find a proper solution anywhere and this is what I ended up with: using System;...
It's now 2022, and I assume this is still in backlog, since I've just noticed this "not very traditional" implementation of the pause/resume...
Same issue here. Can't believe this hasn't been addressed yet, it's been 2 years!
I tried your solution and it worked great in the editor. However in build it throws "[Physics.PhysX] TriangleMesh::loadFromDesc: desc.isValid()...
Will it ever be fixed for 2020 as well? I am on MRTK and it does not work for 2021
Go to your render pipeline asset (you can check which one is in use by going to Project settings - Quality). Select your active render pipeline...
Same here. After switching branches, nested prefabs that got edited in the meantime go missing unless the scene and the parent prefab weren't...
What if I need them?
Hello, thanks for the asset and good work. I have one question, though. When I hit "play" in the editor to try it out for the very first time,...
In the editor, select the 3d file. In the inspector view go to "Rig" tab and set to "humanoid".
I had this problem once and what helped me was to run ActivateRig( rigSteamVR ); manually at some point. Take a look at Player.cs and how it...
Can you maybe suggest a solution, then?
Hi, I am trying to add a real-time reflection probe to my Oculus Quest app. It works fine in the editor, but not at all in build. I tried both the...
Which version of TMP has the "Button - TextMeshPro" option? I am on Unity 2018.2.14f1 and my TMP is on 1.3.0 (highest possible from the package...
I am on 2.0 and it is currently not possible for me to upgrade. Is there any option to enable that in the old 2.0 version?