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So, after several tries, I'm a little confused how to handle final IK (full body biped IK) and gun position in the hands of the character. I tried...
Thanks for the answer about timer, s7! Now I have a clear vision on every thing in provided examples. The whole package is made on amazing...
Can you please describe a little more despawn method? I bought this pack a little time ago, but I had no idea about pool manager concept, so I...
Thanks for the answer Ramcat. So, after some deep google diving I found nice solution for this: transform.LookAt(transform.position +...
So, I created a small canvas around unit in my rts and placed a image with health bar texture. Its working nice, but when I'm playing with the...
This gave me some answers, thanks. Basically I just found some bug in my design - NavMesh agent do not allowed me to change Z rotation. So my unit...
Oops, im sorry. So, I think those variables are UnitParams.something or maybe my update function? I think my update functon could be replased...
It is not connected with AI, it is script which controls how unit moves when he get order to move. I've copied my "movement script". This is made...
I wrote a small script for unit movement which works fine and unit rotates to waypoint perfectly with the help of Quaternion.LookAt and...
Im come to unity with one simple game idea and dont know where to begin with... First of all - how to make building system like in sims or...
Im trying to make algorithm where unit will be forced to rotate with help of AddTorque function. And after a few iterations...Im stuck. So,...
For entire two month I came home after work, sat down at the computer and tried to find optimum solution for this... And here comes the "Steering...
Im trying to make small game prototype with one space ship and rts control (top view, right click to move, left click to select unit). Currently,...