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I just found this thread by experiencing the same bug, it's really not consistent but occasionally in my cinema game, when a client connects to...
Yes, you can generate trees of different shapes and height, you can either generate them via a noise function to determine where they are, or have...
Hmm, for now I don't think I will be adding voxel smoothing any time soon, very likely for the post-goals of Voxel Master. First error seems...
Voxel Master 1.1.1.0 is live! Updated demo coming tomorrow! Changelog * More optimization - Removed majority of foreach loops. - Single...
Good news! I've recently found that "foreach" looping generates a lot of garbage that is then collected by garbage collection, the lag spikes of...
Hello! I've created a Trello for the roadmap of Voxel Master: https://trello.com/b/WQVt3ZIw/voxel-master I'll add more generation examples in the...
Voxel Master 1.1.0.0 has been accepted and is now live! I will update the demo either today or tomorrow with the new examples. EDIT 1: I have...
Good news! I am about to update Voxel Master 1.1.0.0 today! Changelog: Added smart loading/saving system (Includes voxel generation saving too)...
1) For now, no it isn't possible 3) Yes, Voxel Master can handle procedural finite generations like dungeons. Also, yes, you can pass a...
Hello Gaxel! 1) As of now, Voxel Master doesn't support vertex color, I suppose you could fake it with textures but it wouldn't be cheap. 2)...
Currently implementing loading/saving system into Voxel Master, Ludum Dare 35 is getting in the way but expect news next week.
They are smaller chunks with an XYZ coordinate, I recently added an "Ignore Y axis" option to avoid chunks below and above you from being hidden...
When I began developing Voxel Master, I was originally aiming to not generate obstructed faces by other chunks, however, this meant that it would...
Right now, I think i'm going to start focusing on a loading/saving system from disk. Then perhaps even more optimization when I find new ways to...
Voxel Master 1.0.1.0 is finally live! Also updated the demo to reflect this update. See changelog above.
Haha I agree! I'll look into some sort of mailing list for updates "On Hold" today, though i'm pretty sure that the update should be live either...
Thank you! I tried to keep the code as clear as possible. By the way, big news again! I managed to implemented basic multi-threading for Voxel...
I believe it would run on mobile, but be wary because Voxel Master can be fairly CPU intensive in procedural generation.
News time! I will be pushing an update soon. Changelog (for now) Slightly better performance New helper functions (IsBlockGround,...
Haha, whoops, I forgot to configure the input back to QWERTY as I am french and using the AZERTY layout, will fix this right now! (Fixed) Future...