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@The_Island ^ Thoughts?
We started getting this error recently as well, except it's happening in editor, webgl, and android. Unity 2022.3.20f1. The audio is made with...
Necro'ing this thread since it's the first one that shows up on google for "RuntimeError: float unrepresentable in integer range", and if you've...
Sounds like a bug to me, albeit separate from this thread apparently. @CameronND could you paste the code you have for this?
You might also get this if you put a comment somewhere in your json //comments aren't supported in json
@okcompute_unity logged one: CaseID: 1268778
We have some people that get this same issue in 2019.4.6f1 the LTS release. Couldn't find a bug, so logged one: CaseID: 1268778
Hmm ok, that's about where I'm stuck with that approach then. An idea was to try/catch and adjust if needed, but since it's only a warning, that's...
Ahh ok. So then the mip maps are being created/used somehow. I thought I had them all off to save perf since it changes every time: On the import...
Oh ya, I forgot to mention that I have it fall back to the slower SetPixels if CopyTexture isn't supported (WebGL / Mobile), which is fine since...
It's RGBA32 NPOT, which afaik is an uncompressed format. Here's the creation code (the one being written to): Texture2D waveformTexture = new...
We've got a texture in the build and a texture created at runtime that are RGBA32 NPOT textures using a mix of SetPixel, SetPixels32, and...
Update that I received a response back from Unity about this bug, and they said it was not going to be fixed due to how the material system...
Posting this here in case it helps save anyone some time. If you've created a shader graph which has a working preview, but it doesn't render in...
@Cafn thanks for the idea! We ended up writing server code to generate both a mp3/ogg and then used preprocessor directive #if UNITY_EDITOR to...
For anyone who may stumble upon this: Found out that the functionality was dropped and there currently aren't any plans of it returning. I was...
[2019.2.7f2] WebGL doesn't seem to handle downloaded audio consistently between editor and builds. We are using...
@unity_bill @DavidUnity3d Any input?
Anyone know how to select an existing AddressablesAssetSettings.asset ? On the Addressables Groups tab there used to be an "Import Addressables...