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I'm also still experiencing this issue on Android. WaitForCompletion freezes the app with no error. I'm not loading scenes, only AudioClips.
I would like to upvote this issue, fix the warning spamming!
I agree, this should be changed to only show warning when there is an actual issue.
Thanks a lot, that worked!
Anyone?
I'm struggling to have DrawMeshInstanced show different colors according to MaterialPropertyBlock values. This is what my code looks like: public...
Using JobSystem with Graphics.DrawMeshInstanced is a pain now because (afaik) you have to copy data from nativearrays to managed memory. If there...
I ended up with this, it seems to work fine Texture2D texture = null; #if UNITY_STANDALONE_OSX var fileData =...
Hey, it's been some time since this post, is there any update? Is it seems like what I need. Is is now possible to draw meshes fast without...
I found this tool, that might be helpful to the process https://latenightsw.com/sd-notary-notarizing-made-easy/
string path = Application.streamingAssetsPath + Path.DirectorySeparatorChar + "img.jpg"; Texture2D texture = null; using...
Thanks for the reply. I tried that but it failed with "OBB file is too large for Google Play (max 2GB)." From reading about it, it seems I need to...
Hi, my game got over 2gb in size and now it does not launch when it is installed on the device. the error in logcat is: Zip read 65557 from...
I think this started only with 2018.3, didn't? I suddenly need to add this, but before it was working (last frame was correctly reported)