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Hello, I have been writing some custom effects for the post-processing stack for my game. The custom effects guide says that you can order your...
I have a system where I'm animating with BlendShapes to change my player into three different states, based on user input. I'm needing animations...
I have a physics-based FPS game, and I have a basic reticle setup. I'd like to project where my object would land (where it would collide with an...
Two Unity accounts? I look into that and see if I have the same problem, but I don't think that was my problem.
No, the issue was never resolved with me, and apparently not with anyone else. I switched (there wasn't much switching) over to Google AdMob, but...
It seems like my issue was my texture being a non power of 2 and me doing nothing about it, because now it is working. I'm still figuring things...
Hello, I have a game that I'm planning on porting to the Windows Store, but I'm encountering an odd problem. I have dynamic resizing of a 2D quad...
Hello, I'm building a game I'm planning on deploying to Android, Windows 10 and Windows 10 Mobile. Is there an ad mediation tool that let's me...
Thanks. I'll try to find that specific setting, because if I can change it, I might could change that setting to an architecture that I'm going to...
Oh, okay. So "Unity C# projects" seems like it's only for minor tweaking, and not core scripting. Thanks for your help! If I (can) change the...
Yeah, and I don't know why it is occurring. I'll probably find a solution later, but building on VS is probably the easiest and most reliable,...
The error about the manifest went away as expected, but now I'm getting deployment errors. Exception: Failed to build Visual Studio project using...
Is there a way I can do that to a manifest template before Unity compiles it, or do I simply have to make the build in VS every time? That's...
The image shows my player settings. This is the error I get in the console Exception: Failed to build Visual Studio project using arguments...
The build succeeds when I build it from Visual Studio, but in both empty and previously used folders, "Build and Run" from Unity fails every time...
The Assets directory in Unity? Also, are you referring to Unity 5.4 beta? Because I believe I have the latest stable version. Thanks.;)
I actually found a process of creating the app packages inside of Visual Studio and using the command line (WinAppDeployCmd.exe) to install the...
Hello, I purchased a Lumia 640 LTE and upgraded it to Windows 10 Mobile to test my app on. I've enabled Developer Mode and Device Discovery on...
Okay, so it according to https://msdn.microsoft.com/en-us/library/windows/apps/xaml/system.xml.xmlnode.aspx the method XmlNode.Clone() isn't part...
Hi, My game builds fine on Android, but when building for Windows Store - Universal 10, I get this error message....