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To go into some details, the inputs to blocks need to be known types that aren't hidden in macros since we run before the preprocessor. I believe...
Also we're investigating the Mac situation. I believe I have queued up an installer to be built
I believe in the prototype there is no way to declare a texture without a sampler right now. We can definitely add that if that is something unity...
You can either have texture + sampler bundles or you can declare an inline sampler state. Using "UnityTexture2D" is a bundled texture + sampler....
I'm not sure which docs you're reading, but: - float2, int2, etc... are supported - there is no color type at the moment, although we may want to...
Also the folder contents are a little odd (it's the result of our build system). Internally you'd want to add x64/Release/Unity.app via the hub I...
@jbooth The internal file is a ".tar" so you can just rename and unzip it. Not sure why the internals of the file have no extension.
Hi, can you file a bug on this with a repro project?
Hi, can I get some more clarity or an example for this? I tried to create a new project in 2022.2b8 and created a new unlit shader and added...