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Mecanim.Dev Some of it makes sense. I will try that this weekend. Thank you very much. Do you know of a sample somewhere in the asset store or in...
Here is the situation. Working on a runner. I have the character (2d sprites) running. When he shoots it has to "call" out another animation, so...
Just finished an early stage of a project using this setup and its working very well. Figured out that the annosoft scripts are not limited by...
Mark, Testing now the annosoft bone setup with our mesh and trying to find the AnimationSampler Script. Downloaded the dif unity packages but...
Looking around in the forums for setting up basic eye movements from Max to Unity. Nothing fancy. Currently we use some constraints with a...
MikeUpchat, we just purchased Megafiers and seems to work fine. But we exported with morpher on the full body. Can Unity do body mesh (with...
Just to add my 2 cents: We just started using megafiers and so far so good. Not sure of the framerate impact, but we do need more accurate facial...
Sorry to come late to the party. We just started using Unity (coming from another large engine) In our previous engine we could import the...
Interesting that we are trying to get the opposite, transparency, and not getting it. We are using .bmps .pngs with everything flattened in...
Posted this also over at http://forum.unity3d.com/viewtopic.php?t=16425&highlight=morph+targets Looking for a solution Mostly we have...
Mostly we have been able to use this code to import "morphs" into unity with success. We are having an issue with some elements. We turn all the...
Testing the newest fbx plug ins (it worked on the previous plug too) and just by exporting then animation without the mesh works too!! Sweet!...
Finally we have been able to get this to work (from Max) thanks trypho for such a useful tool. Although it is a bit slow to load, its...
No problem, that's what these forums are for. Thanks for your input also about the fbx download. I just tried the latest fbx (2010.0, Build...
Using max2009(although I prefer maya :)) here with the FBX version 2009.3 Build number 20080926 and that works fine. In the export controls just...
Got it to work I exported the file as fbx, without the deformation, and it only exported the bone animation. Using the right naming convention...
Brian, Been wondering about this. Using Max here, and we have a bunch of custom animations, I've exported them all and able to call them in...
if using fbx Under Include>Animations, make sure Bake Animations(and subsets) and Deformations is checked. I checked the other ones also and it...
gr33nl1nk So you were able to just import the bone information in the fbx? How did you do that? When I import the fbx, it is importing...
Also in Orlando. 2d/3d artist with little scripting experience. Working in the UCF area (east Orlando) nice to know there are other around here.