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it says in unity 5 we have all the pro features except for those analyzing thing.... but it seems the static batching won't working in free...
any1 with experience with that? if we can take advantage of asset bundle then we can publish games bigger than 20MB, and what about...
http://answers.unity3d.com/questions/36036/how-can-i-increase-the-texture-size-of-the-lightma.html answer is here, you can increse the size of...
:mad: i got two 1024*1024 lightmapping after baking the scene, i wonder if there would be a way to use a single 1024*2048 lightmapping 8-)
it seems the tree in the terrain system can be automatically converted to a billboard over distance, I wonder if there're any asset/plug-in to...
correct me if i am wrong, i think it's a great tool, but I just have one question - does it break the limitation of the unity batching? or it...
i played the demo, it was awesome but i'm wondering is it available for mobile? would it cause a heavy physics calculation if the rope keeps...
I'm really sorry to post in here, but i didn't get answered in UnityAnswer for few days, it seems the mip mapping bias goes a bit higher than...
:-| i've tried using dozen of semi-transparent billboard attach to the camera to fake an ambient fog, but that would significantly cause FPS...
thank you so much for making a great tutorial, amazing one! your voice is pretty good :p and I guess it's American accent? will get my english...
Zak, great video! watching tutorials are fun