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As per title, I'm wondering if there is a way to effectively distinguish both motions. This is as both motion results in two fingers converging...
I've been trying to get a unit in my project to move in a fashion similiar to that of modern MOBA games. However, I am faced with the issue of...
As per title, I am unable to get a unit to move to a clicked location on the map. The below code is what I have done thus far. But only results...
Hi, I am looking to achieve a grid style navigation system in unity similar to that of the Fire Emblem series. What I have done currently is...
Hi, I've being trying to get my script to repath an object such that it tracks a user controlled character. This is the current script I'm...
Thanks for the apt reply. Yes, I suppose I'm looking to extrude these hexagons in set patterns. I've attached an image that might help visualize...
Hi thanks for the tip, I've included the code proposed and it seemed to have work although it required me to check 'Unwalkable when..." in the...
Hi, I'm looking to use A* Path-finding as a method of navigating my game terrain. Trouble is, my terrain is built upon play using a script and A*...
Would like to applaud you on such a fine tutorial, especially for a beginner like myself. The guide was concise and helped me understand much more...
I'm trying to get some objects to spawn in Unity on the a grid which I located. However while the objects do spawn on click, they are not placed...
Hi, I have been following a tutorial on creating a tower defense game. However I ran into an issue in which the object I'm building (a turret),...