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Can the following be done programmatically, that is, from within the C# code: 1) Assign an onnx (stored as an asset) to the "Model Asset" field...
In an onnx file, there are specific tensor nodes / ops, e.g. network_body._body_endoder.layers.0 Can I read their values with Barracuda (as...
We have a project where the agent chooses angles for its motion. We have a reward system that should drive the agent towards some desirable...
Same problems on an Amazon EC2 instance, with preinstalled Nvidia drivers. The Nvidia driver itself seems OK and recent. nvidia-smi Fri Sep 24...
Doesn't VNC work via a framebuffer protocol? https://en.wikipedia.org/wiki/RFB_protocol Since VNC works (i.e. I can see the remote desktop), I'd...
Fixed the pixel depth to 24 (no longer reported at the bottom), but there's still some issue...
Looks like on Cinnamon, Unity gets past the "graphics driver" issues, I see the "Importing..." part of the project, but Unity still crashes. Based...
Thanks. The Editor log doesn't tell me SPECIFICALLY what's wrong, it complains about graphics drivers and requirements in general....
I'm trying to run Unity on a remote Ubuntu 18.04 machine, running xfce4, via VNC. xfce4 works, VNC works, ssh shell works. The machine has an...
Not sure if this will help, but Edit->Project Settings->Audio->Disable Unity Audio (leave checked)
Just an idea for debugging: instead of random, set yes always to 0, run the training, then set yes always to 1 and run the training
I managed to attach the MS VS debugger to Unity while it freezes. It looks like Unity is involved in raycasting when it gets stuck. At the bottom...
I used Wireshark to monitor the Python-Unity communication and gain more insight. It's Unity that freezes, not Python. No abnormal or higher...
I wonder: could it be some "comm sync" problem? That is, Unity is producing more info that can be conveyed via the comm API? Does Unity and...
It remains stuck. As I wrote in my OP, setting "threaded" to false makes the lock-up happen a bit faster.
Thanks, but it's not the RAM, ~7GB out 32 GB, no spikes. CPU usage is also modest ~20-30%
I'm on Win, Unity 2020.3.1f1 LTS, ML-Agents 2.0.0.1 exp, mlagents 0.26. PPO trains my project OK, but it seems slow and the results are modest....
Thanks for the reply. Where can I read more on this "goal conditioning feature with hypernetworks"? Is there a Unity example / code?
Does Unity allow switching between several trained NNs for one continuous behavior (in the same env.)? I have a project that has 3 distinct...
Thanks for the link.