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One scene, a lot of spring joints and hinge joints, spring joints have non-infinite break forces and yes, many springs and hinges are destroyed...
Thanks MelvMay. One quick question: have there been any changes in this part of physics engine between 2018.2.12f1 and 2019.1.11f1 ?
Hey all, I make a 2D physics puzzle game for iOS. The game is live on App Store and I keep receiving a lot of crash reports in xCode. I cannot...
This issue seems to be actual still. Did you find a solution?
Hey Doyou, Is there a way to make a separate rigidbody from a collider which was completely separated from the main terrain? I'd like separated...
"Some people like it some people hate it, it depends on your needs." - sane people cannot like such a weird behavior, sorry.
What I can say for sure by now is that none of current patches solves this issue. If your game was approved after rebuilding on patched Unity,...
Let me resurrect this thread. I experience the same issue in Unity 2017.3. The difference with situations described above is that my dynamic...
Unlike few lucky guys in this thread, our app can't get to app store for more than 2 weeks. We tried all patches mentioned here with no success...
We have the same issue and unfortunately apple rejected our app after appeal as well. So let me repeat jtokash's question: do everyone who...
Cannot make this work with premade spritesheet. I never seen shoebox, but I believe it generates fnt file in standart format, like this: char...
I have the same problem as topicstarter - I can't append the xCode project, the append button is unavailable. This happened after I updated to...
Thanks Pyrian, looks like inertia calculation doesn't take into account the scale. In my case it was 1.1, I set it to 0 and things became much...
I faced the strange 2D physics behaviour in my project. All I do is: click GameObject => Create Other => Sphere, then I remove Sphere Collider...