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As a follow-up on this, I don't have a pretty solution to share just yet that would meet standards of my usual educational work but I do currently...
Thankyou for the speedy response! I'll give Relay a try throughout the week and re-read the Netcode for ECS samples involving Relay -- I really...
Hey team, just trying to build my definitely-not-a-Minecraft-clone game and stumbling into blocking, unclear Netcode functionality. My game is...
Is that Lion / Unity Art Tools blog post getting a forum announcement post? If not, will leave this here... Still doesn't look like this stuff...
Happy to confirm this is fixed for me! I upgraded the Hybrid Renderer package (and thus its dependencies such as Entities, Platforms) to...
Just got this error on a fresh DOTS 0.51 project, trying to build with the regular old-fashioned build window instead of a Build Config. It was...
Some new behaviour on this error at least: if I double-click through the broken build config component menu super super fast, I can add a random...
Unity, please just make and publish your own games first. Stop integrating with so many things, start finishing the features you began adding to...
Ah, nevermind - I edited a component again and now I have that SGICE004 on some of the other files again. I even tried deleting the...
I got this error today: I hadn't edited that SimpleCameraController file, however I did edit some existing components to have the...
I'm also encountering this bug - do you need any additional info, @uDamian ? Windows 11 Unity 2021.3.5f1 Entities 0.51.0-preview.32 Platforms...
Here's a fun one: the Assets>Create>ECS>System action creates a file that does not obey the new System syntax rules. I get this error when...
This is going to come up a lot since Unity Hub still includes Visual Studio 2019 as the IDE, rather than Visual Studio 2022. Fun times ahead.
Seems that this is the ideal way to go unless Rene has any news: - Getting values directly from the Input System into a SystemBase:...
Hey @Rene-Damm, is the "dots-input" branch still the best place to start for looking at using the new input system in DOTS? Any gotchas or tips...
As a work-around for now, as mentioned in the Switch forum thread: Make your own shaders, do not use the built-in Unity URP shaders. Make them in...
I've made a ticket/case for this now too, case 1313303.
If it helps, I've made a thread in the Nintendo developer forum under the English/Unity/Graphics category. We can go into more Switch-specific...
Ah, that's a pretty important step to mention. I hadn't done that, but I have now and now I get that same message that you get when I test a the...
I got that error on a first attempt of a build, but then re-attempting the build did not encounter the error. Everything works on the Switch for...