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ok found the solution.. you have to continue playing by getting the swift down android menu and press the play control. makes sense;)
Hi there, If I play an audio file with the android music player and start unity the audio file playback is stopped. Is it possible to prevent...
same problem here... everything works in 5.3p6 but playerprefs are cleared in unity 5.4 versions @Ignas83 do you have an ETA for the patch?
thank you!
Hi, I can't use UnityPurchasingEditor.TargetAndroidStore on runtime ('the name does not exist in the current context') which seems logical....
Hi There, I'm in the process of porting my Unity3D game to the Amazon app store. I need to verify the ID of the user that is logged in on my own...
any news on this topic?
I think it comes with the unity IAP things. I can find it in "~myPRoject\Assets\Plugins\UnityPurchasing\Bin". I somehow fixed it by reimporting...
Hi, If I try to run the windows app certification kit with my created package i get the error "The binary Common.dll is built in debug mode." and...
oh thanks! so it was totaly my fault. i was a 100% sure that i had written NonConsumable there. now i checked again and i guess I probably need...
yeah, but how do i declare an item as non-consumable?
Hi, According to http://developer.android.com/google/play/billing/api.html all IAP products are managed products. "In Version 3, all in-app...
wrong forum. thread can be deleted, I created a new one in the unity analytics forum.
Hi, Your plugin works nicely. But could you update a version where libgc3auth.a is built with enabled bitcode?...
Hi, We have the same problem with flickering UI since updating to Unity 5.3. I don't really understand why this bug doesn't have a higher...
Hi, we 'solved' the problem. When building in release mode there was an exception in appCallbacks.SetBridge(_bridge); the exception was a typeload...
@Tautvydas Zilys I have more information regarding the problem. If I deploy/debug the game with visual studio (f5) it works in debug and master...
We'll try that as soon as possible. The Windows 8.1 (x86) version works from the store... so it happens only on phones.
we can't check on a pc because the downloadlink for the windows 8.1 store app from the ms shop is still not ready, so we can't test... and we...
how would i attach the debugger to the device to an app downloaded from the store?