A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Did you have a chance to try with enabled BuildReport and Debug Build Layout? It may be what is missing according to the docs -...
Sorry for this - as a part of Dynamic Resolution feature we only supported on 2021 iOS , macOS and tvOS (Metal only), Android (Vulkan only),...
Debug.DrawLine is only doing work in the Editor, it does nothing in both release and development players. Good point! As I understand it is...
Good question! Looking into the code it does clean up of Debug.DrawLine operations. More likely there are quite a few operations which need to be...
extra piece of information - ResourceManager is indeed also responsible for mapping all assets in Resources folder and their dependencies. So it...
ResourceManager manages the default Player resources shipped with Unity ("unity default resources" file). Did you notice it grow when updating...
I would suggest that potentially those could be graphics resources. Which version of Unity do you use and what patform is this? We did...
Thanks for spotting the inconsistency in the blogpost! The forum post is correct. And to clarify - when you use Memory Profiler 1.1: In Unity...
I've added to our productboard the ask of being able to see frame stats as well as selected sample stats in the Profiler Window. Hope that works :)
Hi @laurentlavigne ! Unfortunately we are not able to reproduce the issue. The current label layout takes into account selected sample name and...
Hi All! We've released bugfixes update to the 1.1.0 experimental release line. [1.1.0-exp.2] - 2023-04-20 Added Added metadata support for...
[1.1.0-exp.2] - 2023-04-20 Added Added metadata support for AudioClip and Shader objects. Fixed Fixed Unity Objects view not showing graphics...
Thanks for the feedback @dgoyette ! The Display Stats panel currently provides only the highlevel rendering information based on the...
thanks for the feedback @laurentlavigne ! this is definitely an oversight on our side which we'll take into account when revamping the profiler...
Thanks for the idea and the link @TJHeuvel-net ! I've added the request to the productboard for tracking. We don't currently have plans to...
I'm pretty confident this is a case of -1 being passed to ProfilerRecorder.StartNew and not being checked in the ProfilerRecorder code - something...
I missed the ping somehow, but better late than never :) Editor-only checks are filtered out and marked with "EditorOnly" prefix since Unity...
Could you please share the script which creates ProfilerRecorder? It is hard to say what is going on atm - perhaps some arguments may be wrong or...
thank you for more details! I've checked the code and the UpdateRendererBoundingVolumes work is impacted by a preceding...
Hi @icormier ! UpdateRendererBoundingVolumes should have a metadata with a renderer type name - do you see it in the tooltip when clicking on...