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Same issue here! I tried to have a fancy Custom Function outputting UV coordinates and modified Vertex positions. ShaderGraph put the code into...
Hi Everybody, I actually almost finished a tiny space combat game for the Oculus GO in which I had to apply some tricks: Floating origin to get...
Funny story: I tried it some time now with the macOS version, which crashed every time i wanted to capture anything with AOVs. Finally i switched...
Thanks! I will definitely look into the use of AOVs since they seem to offer what I need. I honestly didn't know about the recorder yet so this is...
Hi everybody, I honestly just started with HDRP so be patient with me since there might be an obvious solution i didn't stumble across yet....
@TomekLKE Surely we can code around broken functionality but honestly, why don't we just get rid of the GetButtonUp() and GetButtonDown()...
Hi Guys, Actually i have 2 different questions i need help with: When having a very large scene the nature of float variables forces you to keep...
I don't think you can decide on which blending you are going to do in the fragment stage of a shader. I mean there is some hardware out there that...
In my case i have 2 materials with different blend modes Off and Additive. So i don't think this is an option. I have to admit though that i would...
Thanks! This already got me a little bit further. Seems nice, but this only exists in IJob but not IJobParallelFor. Any options to get this done...
Hi, this is my first time in the unity Forums so lets make it long and painful, I am using the ECS for my projectiles. So i update the projectile...