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Before some people might go "that's too ambitious" or "oh not this again", I'm not looking to make a AAA quality game with massive dedicated...
My solution was to change where I was creating project. The folder I was using had all permissions and was not read only, but it didn't work. So I...
Amazing! Great progress. Curious, at this point in time what kind of artists would you need? I work mostly with guns/fps arms, some creatures...
That pillow looks like a strawberry, hehe.
Thanks! Texturing will probably be the worst and hardest part, I'm not the greatest at it. :D I might actually make some clothes or armor and put...
So I took some of your guy's feedback and incorporated it into the model. Thanks to @Kona for the hand suggestion and the shoulders suggestion...
Tone down the bloom a bit and I think the color correction looks better. I also think some AA would work nicely! Thanks for the feedback! I do...
Thanks for the feedback! I agree with everything you pointed out; I'll probably edit it later. Also, I completely understood what you were saying,...
Haven't really touched Blender or Unity in awhile, so I decided to make a low poly human. Thoughts? Roughly 10-20 minutes [IMG] EDIT: Better...
That's incredible! Very inspiring.
Did you make all the art assets by yourself or did you buy them? They look amazing!
Those are some extremely high quality models. Keep it up!
SetDestination takes in a Vector3, which most likely means it doesn't track the object you're trying to move to. When you set the destination in...
Random gun I made in 30 minutes. [IMG] This time around I tried to focus more on details, so it looks much better. I think I might animate with...
You should bake the occlusion texture and add it to the material in Unity, I think it would make it look a lot better.
His arms are very long but otherwise it's pretty good.
Sorry for reviving a dead thread, but I came across this as I was having issues with the navmesh baking. For me, all of my object's scale was: 1,...
Hey everyone, recently I haven't found a ton of time to work on the game, but I was able to make this sub-machine gun concept in about 20 minutes:...
Last night I really didn't feel like coding, so I just made a ton of art assets. I made around 10+ in total. Here's a quick teaser for the...
Issue is still here in 5.4.0f2. I remember when you could bake a lightmap and not have any issues. I love Unity to death and I love the fact that...