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What is your point to doing it? I just wondering because from my understanding (i am beginner) biggest benefit of SO is to reference it via...
Yes imo Chat GPT > Stack overflow but you still need to know what to ask Chat gpt :)
I don't thing this is how it works. I think people here can help you with some issue but will not give you code like ChatGPT , all informations...
Thank you guys for your posts. I found out that issue in my case was that i was directly changing values on my SO and it was wrong. I needed to...
Hello guys please how can I do it? I want every time I leave play mode all values are reseted to default, I attached screen. Is the only way to...
Thank you for your response I will look in to this solution
I know about this method but reason why I don't want to use is is that I pref. handle every potential error on compile level if possible. I don't...
Thanks for your response, I am using this list for my worker ai, basically it return closest transform with some resource so then AI go to closest...
Hello guys I want ask you for your feedback. I am not very good in C# but want make some nice way how to achieve this: I have many IGatherables...
!scripttoactivate.enabled; // disable the script This is wrong you have compile error, not Unity error. Unity - Scripting API: Behaviour.enabled...
You could add Debug.Log to Button listener and check what index it is trying to get.
I really like new system because it only listen when you hit button and not in update method and also you set your binding for specific action...
This is from Chat GPT - maybe you could consider use it if you want ask question like this using System.Collections; using...
I think you wrote it to wrong place. This is not Chat GPT :) . Also if you post something you should look here first. Using code tags properly -...
I think issue is exactly same as is stated in error. "File and class name must match". What is your filename of TypeAssetCreator .
Is there a Unity Editor event handler for when a reference gets updated? - Unity Answers
Yes you prob right. What you could do is that anytime your IsObjectThere return true you can index-- in your for loop.THen your for loop will...
"program attempts to use more space than is available" I am missing reason why is your code in while loop why you just don't check isObjectThere...
Why dont't you just create your own event?
You should check new input mode in Unity , it is much better.