A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I'm trying to utilize the SRP RendererList functionality and it is frustratingly close to being great. ScriptableRenderContext.CreateRendererList...
Hi there! While implementing filterable shadow maps (exponential, variance, etc.) I noticed some very odd behaviour which seems to stem from a...
Seeing this too. Seems to work in builds though.
That is indeed possible, and it is the best way I have found to render shadows. The problem however is that even though you are filtering by the...
I'm going to second (third, fourth, fifth?) this. Digging more into the SRP API it is very disheartening to see functions that require passing...
Hi there! Something I find myself wanting to do often is implement custom shadow rendering outside of what seems to be the intended way of doing...
Hi there! I was requested by Unity to reupload it again in order to give people with a Humble Bundle voucher access, and was told it would be...
Hi there! I made a post a little earlier in the thread explaining why (I started a full-time job). There was an issue where the deprecation made...
You should be able to do this by providing a global shader matrix containing your rotation. In C#: Matrix4x4 rot = Matrix4x4.TRS(Vector3.zero,...
Hi all, My work situation has recently changed from doing freelance work to a full-time job, and as such I am unable to continue to support...
No, I ended up implementing my own GPU particle system which did sorting, which was no easy task. I believe it would be possible to reverse the...
Hi there! In the process of optimizing CPU time for my flight game, I noticed a huge performance loss in the terrain rendering system when...
Thank you for the reply! Regarding the OpenXR bug, does the staging status on the tracker mean it is not available yet or can one test it via...
I just spent two whole days downgrading my project to 2019.4 LTS because of severe performance regression on newer versions of URP, and now I find...
I'm very glad I found this post, because I was starting to go a bit mad here doing exactly this. I'm working on a desktop VR app using OpenVR and...
This looks like an issue related to the depth buffer. This has proven difficult to make sure it works properly on all ends as the number of...
There's nothing in particular that needs to be done in order to get it working with the Vive. What version of Unity are you on (and are you using...
Okay, I'm back! Let's get to fixing. You can place that code anywhere in an Update function, since it uses static functions to set the Mie value....
Hi guys! I'm on vacation until January the 11th, and I'll get on fixing the stuff that has popped up during the Christmas period then. Thank you...
I've tried multiple times since to use the texture streaming API and I always end up with the same problem: Can load only what seems to be one of...