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As UV will be different for all fragments and FAST branching is not the option here, Compiler will do what's required to get same output. I don't...
I was not aware of this case, but it explains the issue very well. and totally make sense as Planes are infinite and Check if for outside. Thanks...
Frustum Culling is not working as expected in some cases, I think it should be reproducible in all Unity and all Rendering Pipeline. But I've only...
I totally agree, there should be an option, specially for mobile builds. I manually compressed the terrain splatMaps to ASTC 8x8, and I was happy...
I can't express how blessed i feel while reading detailed and sharp answers from bgolus. Thank you sir. found another good explanation here....
@ajitrko7 Calculating launch velocity is pretty easy once you learn about "projectile in motion". If you haven't solved it all already, Here is a...
Finally, Package is Live. Cheers https://assetstore.unity.com/packages/slug/92430
Update I've recreated the Shader from scratch based on that video, (~15H) Created a custom inspector for material instead of a script. I've...
WOW! Just saw this forum and I'm very shameful of my doing. I apologize to everyone who wanted these shaders and who waited for it. I'll be...
Hello everyone, I'm new here and recently got the motivation to do some unity work and upload it for other's use. And i've created this just to...
they are as they should, i think you didn't noticed they redirect you to the same page of first session.
Thanks @Adam Buckner i'll be waiting for Sample Assets Update With a Motorbike, hi @Matthew Schell nice to see you too. a Session about AI would...
@Adam Buckner @Matthew Schell @Mike Geig , First of all, Thanks a Lot for Teaching us Guys, and the way you guys teach us is far better then any...