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A friendly reminder, please join our discord channel for support instead of posting here. We have an active community (1.5k+ users) and you can...
DA has a new website https://dungeonarchitect.dev/unity
@adifrank That's by design. Please check this: [MEDIA]
I'll check the configuration and upload again if not working. Could you upgrade to 2020.1+ and try. It works there correctly
Hey @MudPuppet Thank you. If you are using snap builder, you can disable rotation like this: [ATTACH] If you're using a theme engine based...
Submitted a new update: Version 1.13.0 * New: Mirror Volume allows you to create symmetric dungeons. * New: Added a mirror volume sample in the...
I've fixed the overlap issue with the snap builder where, in some cases the bounds were not calculated correctly. The fix will be available in...
I missed a mail @Mana-Station sent a while ago regarding this issue. I'll have this issue fixed soon
Hey @jiigga There are some 2D and side scroller samples in the launchpad. [ATTACH] There's also a mario example if you want to build...
Thank you. Lordenfel is an awesome asset. the misalignment looks like a connection setup issue in that room prefab. Perhaps @Mana-Station...
@spottedzebra Snap would work great with this. There's a 2D sample for snap builder in the launch pad
I've added support for mirror volumes. This will allow you to create symmetric levels, for your multiplayer games [MEDIA]
@mick129 sure, you can spawn a bunch of shops in those nodes using ``Spawn Item`` Exec node. In your theme file, you'll choose which meshes...
You should always have the "S" node. This is where everything starts with. You can get rid of the T node and replace it with your own nodes....
@Fyrburn I'll add support for this in the next update
I played around with this in ue4 a few years back. I'll bring this to unity soon [IMG]
The recent update with WallsAsEdge support in the grid flow builder introduced a bug where some cave blocks were leaking through to the nearby...
I've got tilemaps working with snap builder, so we can build individual rooms in a tilemap and stitch them together [ATTACH]
@NathanielAH shouldn't be too difficult. I'll try to make one for you soon
@Duffer123 lots of new updates are planned in the coming months for DA. I'll be restructuring the grid flow builder to allow for a lot of...