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The main reason i use xml was just because it was super easy to make in a editor like excel and then export it. Is there a simple editor that...
I used to use resources.load and resources.loadall but pretty much every topic said not to use them, is this still the case? With addressables...
Thanks, figured as much but just wanted to make sure.
So I have a shop ui page in my game that is generated the first time it loads by instantiating a shop prefab and then assigning it to the shop...
I see, I have been messing around with addressables and seems pretty easy. One question I do have is that when I make the shop page I will set all...
but i will then have to setup addressables and tag names for maybe 1000 sprites.....which sounds like a ton of work? or is there a faster way to...
I am not into any custom crazy way but just a simple easy way. If I put everything into 4 or 5 sprite atlasses and then create an imageholder...
never done that before and really to reference images, you shouldn't have to! This is why I am asking for a simple way to do it. it shouldn't be...
Yeah from what I read I can just name the images item1, item2, item3 and wood1, wood2, wood3 etc and then when they are placed in the atlas you...
I see, from what I have read so far resources.load will load the resource everytime it is called and cannot use sprite atlases which makes it very...
The items are all stored in a dictionary read in by an xml file. All the data is stored in a scriptable object in the dictionary for each item....
I am currently looking to store all my images to be referenced through script on 1 gameobject with the following code. This is so pages like...
Yes I currently do it in script by loading an xml document but doing it this way I can not set the image path and need to load the image from the...
Yes I understand that and the easiest way would be to use a dictionary with <itemnumber, Itemdata> however I am not sure the best way to reference...
So I have a shop page in my game that dynamically generates when it is opened. I have hundreds of items in my game and have the prefab setup. Each...
This is great and helped people get the Auth code but Most of us could already get that before...The problem is with the backend. How do you use...
Thats great, Can you also include the backend example files as well especially for us using php!
I sort of got mine working while working with the google dev help people. You can request an IDToken not a AuthToken but you also need to require...
100% agree, The fact there are no simple examples is crazy. Did you happen to get it working with a php backend or has anyone got the php backend...
Does anyone at unity know the php code needed to get the player id from the Auth Code that unity's google play package provides?