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Thanks andorov, I try the "Edge Split" modifier to the model, but it turns out the floor is more lighter, and still catch the light. (The same...
Hi, I'm wondering why the .fbx mesh (export in Blender) will have light inside? I'm using the free version of Unity. I search this problem but...
Thank you Screenhog, I find where the problem is!:D 1. I check the UV picture's Preview window in the Inspector, and it don't have any...
[IMG] Photo Link: http://www.4shared.com/photo/5lwcO5Dl/2011-12-02_203717.html
Thank you Dantus and Screenhog, I solve the problem. I check the UV and it turns out that I forgot to save the unwrap last time. Thank again!:)...
Thank you aNTeNNa trEE! :)
Hi, I'm using Blender version 2.58 and Unity version 3.4.1f5. I create a "opening" and "closing" door animation in Blender's Action Editor, and...
Hi, I create a flower mesh in Blender and I want to use Transparent Cutout on the leaves. However, it doesn't work, I only see it shows all...
Thanks Farfarer, it really clear my doubt of the rotation!:D And I still can't understand why I need to "create a Empty Game Object to the fbx...
Thanks Zaffer.:) About the scale, I check the Apply Object Transform, and export it again. This time the scale is (1, 1, 1). But~ If I set the...
Hi, I use the latest version of Blender and Unity, recently I export fbx files from Blender to unity, but the scale and rotation isn't (0, 0, 0)...