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Here's a related thread if you run into this issue: https://forum.unity3d.com/threads/error-invalid-playercontrollerid.354478/ It got rid of the...
Hi, I'm trying to make my own LobbyManager and LobbyPlayer scripts. Right now they "almost" work since both host and client can connect to the...
Thanks for your help, Nicholas. I finally got it to work a few months later. The main problem was an issue with the IDs in the code. After I...
I actually got the error messages to print out on a GUI Label on my test phone and it said "Initialization Failure Reason: No Products". I have...
Hi! I'm trying to get IAP's working 100% before I bring my game out of Beta Testing and into the sunlight. The problem I'm having is that nothing...
Update: added a new character/skin which can be unlocked in the game with in-game currency. [IMG]
Looks really fun. Voted yes
[IMG] Hello, everyone! I'm working on a platformer game for mobile devices called Hop Hop Peril. Here is a short 30 second gameplay trailer to...
You can use the built in Unity networking to initialize a server and have a separate client connect to it. One player can be the server, another...
You can probably use an RPC to send an animator parameter to whichever client has the object you want to animate....
From what I understand only the owner of the networkViewID is able to control any given object unless you use some fancy RPC's to communicate...
Nevermind