A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Those options didn't work for me (activating/deactivating root gameObjects or setting them to static and then to non-static again). I'm happy to...
Standard prefabs share the same behavior too. I've got a single prefab, out of 400, that is visible in the project window... And I can't figure...
Thanks. I'm on a razor's edge for a demo that I should show, so here it is why I'm so annoying :confused:
Could you take a look to the OneBatchData function for the Amplify Shaders and see if everything is working fine? In my previous message I...
It looks like the Property Texture in your material is missing. The first entry is empty and it should not be like that ;)
I noticed that the Amplify Shader Function "OneBatchData" does not work. It always uses the first material data and not the next ones, like it's...
Not sure why, but removing a single, specific, prefab (that I already checked and that has no missing mesh asset under the mesh filter neither...
I already checked for those, with an automated script that removed every gameobject with a missing mesh filter and or material, before creating...
Hi, I got this error trying to combine a list of prefab (and that's not my first use of OneBatch): [ATTACH] Any idea where did it come from?
I've just fallen in love... I will try it in the next hours, thanks ;)
Any news about custom shader support? I really need that :oops:
I just modified the multiplied channel, from B to A, in the vertex color window and I couln't see any change in my scene view. Here's the result:...
Hi, I noticed that there's a repetition in the script OneBatchConfigEditor_UI, at line 152. The "ma.metalStrength" was already set up at line 149,...
Can I ask you if you can add a button somewhere to add other channels to the mesh? I know that Mesh.SetUV exists, but that's all I know about mesh...
And if my mesh has no UV3, can a function like Mesh.SetUV be used to create a new channel?
Hi, I just bought your asset and I love it. I wanted to know two things: 1 - could it be possible to add another uv layer (uv3 maybe) to the mesh...
I've got the same error, but with the LWRP. Unity 2018b12 and Lightweight Render Pipeline 1.1.2 form the package manager. As it is, it seems it...
So, for those like me that bought the deprecated one there are no options for updates? I bought your plugin to use in my next project, but I never...
I've got the same issue right now with Unity 5.5.2p3 (and with 5.4.4 before)... Have you reported the bug somewhere?
For the light probes implementation you could take a look to this thread:...