A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
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Uow! did you use a pathfinder to movimentation? It seems so... can u provide details about it?
That is always the problem with closed source software. Something gets screwed up and the developers don't know what it is, don't have time or...
Glad to know that carlos_himura! Here at our project we are starting to think about an automatic updater and we were thinking of doing a binary...
Only if you got the time to do reverse engineering... if not, raw socket is the way.
Start reading about networking. The only way to communicate with unity from a c++ server is through sockets. You write your messages in the...
Thanx for sharing your knowledge with us zumwalt. I wish things get better for you :wink:
IMHO, unity should let its community have access to the ID's used in the networking. This would be of great help to programmers, and also would...
zumwalt, please post those ID's you find out, and also further information on how to extend the unity's raknet implementation. Sure there's lots...
Gabriel, I have successfully connected to the RakNet server using the Network.Connect(), and also could connect as RakNet client to a unity...
Thanks Carbonization. I took a little look at the raknet code some days ago, yet i didn't dip much in how it handles the messages. I was...
thanx!
anyone can answer my question?
Hi everyone, i'm coding a dll in c++ wich the client in unity will use to communicate with the server, external to unity and also built in c++....
EDIT: i'm not sure if i understood it correctly. So, if i use another networking or tcp/udp sockets, it's possible. But if i want to use unity...
My mates and i want to create a server(preferably using c++) that can comunicate with unity clients and run on linux. Is there a way to build a...
thanx for the help, PhilipV. I've contacted the responsible for raknet and he said that it is ok to modify the unity version for commercial...
could i use the unity masterserver code (provided here: http://unity3d.com/master-server/index.html) to build my own implementation ? Is it ok to...
First of all, thanx for the replies, both dreamora and Tempest :D Maybe i was a little too harsh saying that the examples doesn't help anyone...
I'm another fan of you now Tempest :lol: It's really true that the networking example doesn't help anyone with getting started. After some...
Actually, we've already done that on a test model. And it works indeed. But, in that way we have to calculate the bindposes instead of just...