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if you don't wanna wait, do this: unzip an_googleplay.aar. Open AndroidManifest.xml and remove both permissions manually.
Thank you! Contacted the support team yesterday and got the instruction, was really easy!
Hi, i tried to make a new version today (i don't know if the old one was with an older version of the plugin, sorry!) and i have a problem with...
Thank you! Everything is working now. After i deleted the saved game stuff from the app out of google (drive.google.com), i have no problems....
It's happening with the example scene as well! i just changed some small thing in the example code, so the random number is generated before the...
Thanks for your time, it seems like, i got the problem, cause at first i saved it as string and then switched to byte[] but still used the same...
I don't know, what exaclty do you need to know. whenever i call the "CreateNewSnapshot()" it happens. doesn't matter where or when. I call it...
So, i tried on 3 different devices, with 2 different Google Accounts. Nexus 5, Nexus 7 and One Plus 3. The player can't change the Save game on...
ok so case 1: everything is working: using UnityEngine; using System.Linq; using System.Collections; using System.Collections.Generic; public...
Hi Alex! I have a Problem with Save Game. In My Game i use Save Game to store the amount of Games Left, so the player can always get their Games....
hey. is there a way to check the App Version of both players in Turnbased Multiplayer? thank you!
<3 thank you!
this is what i need too, but it seems that they don't plan to make it possible in this Plugin, what is really sad.
Hey thanks for your reply! Then i have to think about a solution. Need the correct connection info for the turn based multiplayer and the save...
Hi Alex. When i log into google play games and then lose connection (i turned on Airplane mode for testing) i still get...
so with this plugin i can't release it on iOS? if i want to use Google Play Games on Android and iOS (so iphone user can play against android...
aaaand me again: i need some help and suggestion! i am thinking about releasing my game for iOS too. So obviously, i can't use Google billing. But...
the save game stuff from following link is working: https://unionassets.com/android-native-plugin/saved-games-142 but i thought i could use cloud...
thanks for your answer! But it's not working and i don't know why. i added the GoogleCloudExample scene to my project, actived the drive API in...
hey, me again :P just one (hopefully) simple question: i want my players to buy packages of a consumable item, like 500 coins, who they can spend...