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I have on my character sprite a BoxCollider2D set at its base covering the legs and where it touches the ground. On the ground I have...
Awesome, thanks...learning so much here, was not aware of animation events....thanks for the example and explanation
#MelvMay Thanks for the more expansive explanation, that's actually what I was looking for. I have for the 1st time ran the profiler and, (being...
I have implemented a way for my enemy to "see" the player at a given distance using a BoxCollider2D and OnTriggerEnter2D in the following way:...
Great explanation, thanks :):)
How do I have an array of Transform arrays in C#? So I create an array of a given size that will hold as many transforms as I require like so:...
When I inspect the file system on my Samsung S6 via Explorer I see /storage/emulated/0/Android/data/com.myapp/files/image.png Via ES I see...
I am learning to develop 360 photospheres that displays either a photo or a video in 360 degrees. The texture lines the inside surface of a...
I'm learning how to use Unity Networking and have completed the tutorials running in Editor and on a PC targeted app and follow this. I wish to...
I'm trying to following along with tutorials that use the FPSController and according to the tutorials, both book and YouTube I should just be...
I have a collider set as a trigger in my app that when tapped opens a URL which works a treat. But when I close Safari then return to my app it...
Thanks, but I build to my connected iPhone not simulator :-( I am also seeing that even though I select target IOS 8.4 when I open the project in...
I'm sure I already posted this....but cant find it (sorry if duplicated) I have a project that when exported from 5.2.2 to XCode7 is builds and...
I have a world with the camera in a fixed position and a world environment that the camera is positioned in but that is not a child of this world...
Not sure what the hell I was thinking reverting to very old way of doing it...instead of using canvas and buttons! Lack of sleep I guess!...
OK here goes: This is in the menu scene voidUpdate () { if (Input.touchCount > 0) { TouchuserTouch = Input.GetTouch (0); Rayray =...
I have a menu scene with a box collider on each option that are tested in the Update function using RayCasting. This works and my new scene...
mgear, thanks a million, although I did not use either of your links you definitely sorted this for me as I then based on your answer found this:...
Thanks for the heads up....hopefully this will solve the problem, :):)
I have bought an environment that has a terrain that does not have a terrain component yet looks like one. I know you cannot rotate a terrain but...