A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
If I put a Standard white material with white albedo and metallic 0 the lightmap shows fine If I set metallic to 1 in that material, it doesn't...
I have a strange issue trying to get a baked spotlight light to show on a mesh: it will not at all be displayed on that mesh on Game or...
Thanks for getting back so quickly on this. I can see what you mean with how a shadow layer won't produce a shadow which is a perfect match to...
Further, the planet on the right doesn't seem to cast any shadows on anything even though it's setup as the one on the left and the one on the...
Hi, First things first: really amazing, impressive package here and, certainly from my project, it makes a huge huge difference and is already...
I've been looking around for an explanation for this but could't find it anywhere so here I am asking the community. I have an Game for Android...
I figured the problem out: - I had a component set to strech on X and Y, with fixed Top and Bottom non-zero values. This worked fine in a screen...
Hi all, I found an interesting situation in scripting: in a UI object, if I call GetWorldCoordinates or GetLocalCoordinates on its RectTransform,...
I'm using 2017.3.1f1 and just yesterday I implemented some code that uploads JSON data to my server which handles it in PHP. It works fine - I...
Interestingly, If in one of the Particle Materials I put the Render Queue to be Transparent+X (I've tested X=1 and X=50) then all the particles of...
I suspected such from what I had found whilst looking around for solution for this problem. However: 1) The reason for not batching given in the...
If I set it to Mobile/Diffuse then the result is one Dynamic Draw Batch for each particle material. In fact, if in the material configuration I...
Hi all, I'm developing a mobile app where I have fireworks effects done using particles systems and am seeing a seemingly strange behaviour in...