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Oh my goodness... this was exactly the issue! I was having this annoying error in my code; I found out it was happening when I tried to call...
Is it possible to add a native plugin to a custom package? I'm developing a custom package and would like to add an iOS specific plugin. This...
Hi! I'd love giving it a try!
I made a small component to simulate the click of a button using a keyboard key, but I'd like this functionality to be available only when the...
So, I'm creating a package which includes a set of common stuff I use in all my projects and I'm hosting it on GitHub. Now, I want it to declare a...
Hey Pascal, thanks for your reply. I've been a few days trying to understand what I need to do but I just can't get it right. Have you been able...
I have this exact same issue with Unity 2018.4.13f1 in MacOS Catalina 10.15.2 with SourceTree, Git and Git LFS installed at a system level. The...
Had a similar issue with Unity 2018.4.12f1 and fixed it by changing the build system from "internal" to "Gradle"... it seems the internal build...
My hero! That worked!
Hi! I know this is an old thread, but I found myself stuck with the exact same issue. After a few hours of trial and error, got it to work with:...
Yep, that worked! Thanks a lot!
I have this game that starts with a 6.7MB wmv video that is supposed to keep playing until the player presses any key; this video is being played...
Hey all! I'm building a Windows version of my game using TextMesh Pro; some weird stuff happens, I hope you can save my day... - First, when I'm...
That solved the issue! Thanks a lot Steen!
Hi Steen, thanks for your response. I've filed the bug. The case number is 757961.
This new Unity version is driving me crazy... Here's a new problem: I have a scene with just 3 gameobjects in it. One of these objects is using...
It would be nice to give that a try, if it were not for the fact that it costs $55... I found the solution anyway, if it's worth for anyone: - Go...
P.S. I haven't even configured any version control for this project under MonoDevelop...
I just updated to Unity 5.3. I solved all the warnings triggered by obsolete references. Now I want to continue with my project. I created a new...
Great! gonna try that! Thanks!!