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I didn't see this mentioned so I will put it here. If none of these are working, make sure your Post Processing Object that has Volume within it,...
Bump, anyone?
All I am not sure what I am doing wrong on my settings for Depth Of Field, but I can only get the values to either blur everything, or just blur...
OK, I might have it figured out. In case anyone else runs into something like this. I used a Bracey's tutorial for slow down effect and they left...
bump, any input? I am still seeing this issue with other things. I can have code working before I go into a battle, and then once I leave a...
So, I have looked into the profiler further, and I see and know what piece of code is having the issue, but my problem is this. The code works...
I checked my profiler and before I go into a battle, I have over 120 FPS, no issues, [img] and then after I go through a battle, my profiler...
Here is a post battle timeScale print with the unscaledDeltaTime also: [img]
Thanks for the reply / info. That is speculation on my part, so thanks for the info on Unity API. To clarify, as I didn't in my original post....
Hey everyone Sorry for what I am sure is a basic question/issue but I am having a strange issue with my queue follow script. Here is my code:...
Any update? Want me to reach out via email?
I tried to change it to Awake instead of Start, and it is still blank. I have a separate scene for my camera that is carried over to the other...
So, everytime I load into my scene with my instantiated camera, my lighting box helper has no camera attached. How do I get it to work with an...
Is this the right place to post questions on this asset? I am trying to place the camera asset at runtime, and I am not sure how to go about...
I am running into an issue with depth of field Post Processing, where when my GameObject / Player which is a 2d sprite, is on the horizon the blur...
Hey guys I am trying to hunt down the cause of long loading time between scenes for my game. I have one lower object count scene that takes...
Thanks for the info on this. So, I guess my next question on this is (and I apologize for my ignorance) when do I run the code to handle the...
Hey All I need to get a shader together that can handle changing the pixel color of my player objects at runtime, but I am getting tripped...
Thanks timke I have been looking into this and it helped me a ton. I was pretty ignorant on the additional options on building the game, and...
Hey guys Not sure if this was already covered, but the area I was testing in on a build was one that was just for battle purposes, etc. I still...