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Thanks for the tip, I actually only want to ignore the collisions temporarily so I've added an Invoke with IgnoreCollison set to False after one...
Got it sorted, so for anyone else who has this issue, I changed ‘GameObject bombDrop’ to ‘Transform bombDrop’ and added ‘as Transform’ at the end...
Hi all, I'm having an issue with ignoring collisions on two objects with Physics.IgnoreCollision. I have a player ship that can pickup bombs and...
Got it sussed! I created a new animation layer and put the 2nd animation in there and set the weight to 1. I had tried this before but hadn't set...
Hey all, I've been struggling with this issue for a while now, and I'm hoping someone can help. I have a little RV spherical robot that has side...
Got it sorted. I increased the range and depth bias.
Hi All, Just got Aura 2. I've setup a spotlight, but the volumetric beam starts a good distance away from the actual light source. Any way round...
I got it sorted, I added a collision method elsewhere then did a null check at the start of the BarrelPickup method and it works as expected.
Hello! I'm quite new to Unity and C# and I cannot workout how to achieve the following: I have a method that detects when the player gets close...
Excellent thanks.
Thanks for the reply. Seems kind of obvious now that you have pointed that out! I'm very new to Unity and C# so i appreciate the help. Thanks again.
Thanks for the reply, the trigger is the big green box around the barrel. Here's the rest of the code that relates to the trigger: BarrelTrigger:...
I'm having a strange issue that I can't get to the bottom of. I know what is causing it but I don't know why. I have a fuel barrel that moves up...