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I want to say that I truly appreciate all the work you're doing in testing all these versions of Unity. Its amazing how much of a S*** show this...
As someone who has just completed a massive project update, removing XR Interaction Toolkit in favour of the Oculus SDK and moving from 2019.4 to...
You want to look in Unity's Addressable system and use that for scene loading. It allows you to load scenes (and assets) without blocking the main...
I worked on something like this years ago. It was a VR driving activity (in UE) and the same PC was running another application (also UE) that...
Networking in a VR game is no different to networking in any other game, you have more parts of the player that you need to sync. If you've never...
From what I've heard it's broken in some...maybe all...versions of 2022. We use 2019 and it works just fine, we tried upgrading to 2022 and it...
I'm not sure which versions you're using but if you have access to "Mixed Lighting" and "Light Layers" in the URP asset try disabling those, I...
We're using 2019.4 with URP and tried upgrading to 2020, 2021 and 2022 and never got the same performance as what we get in 2019. Maybe there are...
You can split your apk into a smaller apk and a supporting obb but the max file size for that is 2GB. Even though Oculus accept obb files of 4GB,...
I've tested on Quest 2 with URP(7.5.1) in Unity 2019.4 and it works just fine. Pretty much 0 performance hit. If you're using 2021.3 then you...
I've spent the last week upgrading a project from 2019 to 2022.1 and it is nice to see that the performance issues aren't just in our project....
After using the frame debugger I could see that assets were being batched and drawn differently in the new versions of Unity. I looked into the...
Is there any news on when 3.1.0 will be released?
I have a project that my team and I have been working on for a few years now and we're looking to upgrade the project from 2019.3 to a newer...
I was previously using Unity Collab with a 25GB storage pack. Paying $6 a month. I was never really happy with Collab so once Unity announced...
Issue was resolved in this thread. https://forum.unity.com/threads/secondary-camera-with-oculus-xr-overriding-frustum.1001369/
Life saver, that was the issue. Oddly enough I was only having this issue when using a render texture in conjunction with at UI canvas.
This appears to be the same issue that I am having here. https://forum.unity.com/threads/ui-render-texture-camera-issue-with-vr-headset.1006865/
I'm using Unity 2019.4 + URP 7.51 and testing on an Oculus Quest. I'm trying to render UI into a render texture to then be displayed on a quad...
I've just had the same issue that @Mojo-Game-Studio mentions above. The only way I was able to fix this was by deleting the entire Oculus folder....