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I admit that I did not investigate enough, but I already did it myself, here is the code for future interested in the subject, the script is used...
I guess now I should applaud for your dramatic performance.:D Writing all that took you more time than sending me at least one link with relevant...
Please, would someone be so kind as to help me complete my script? It must be executed in edit mode. Any help would be fantastic using...
Great, this works perfectly, thanks
Maybe I'm thinking something stupid, I know that the angular velocity of an RigidBody is a vector, and RigidBody.angularDrag is a float, but maybe...
Hi, I can no longer download the kinematica examples, it appears disabled, when I change the manifest file I get all these errors and more, has...
Hello, I am stuck with some errors when importing the preliminary kinematics examples, I have solved some on my own but these errors already...
Hello, where can I find this? What version of unity are you using?
Any news about kineamtica, it is incredible that this is set aside by a common rigging system, there are not enough in 3D editor programs?:(
Great, I'm going to do some tests with this Thanks
these solutions are great thank you very much @ Kurt-Dekker, I had not thought about that, it is so obviously
Hello everyone, I have a function that can extract the coordinates (control points) of a animationCurve, but I was wondering if someone knows how...
[ATTACH] @dibdab thank you very much for answering Now I can to draw the trajectory of the bone specified in this case "Hips", but I have...
Hi community I know that this has been answered on other occasions and always the answer is no, but I would like to know if in the current...
Hello, this video also talks about the application of physics in character animation, it would be incredible if in unity we had examples of such...
Hi I wonder if there is any way to smooth out the animations, I mean something like automatic cleanup like this program does. [MEDIA] Basically...
Good point, the character could get stuck between walls, perhaps using the boxes as triggers and to detect the wall is pushed with...
This is very easy, just using boxes and capsules colliders throughout the avatar. As animfollow, when hit with something is a mixture of activated...
Hi @Partel Your work is fantastic but there is something I do not like is that you use a capsule collider to your charactermotor. This has its...