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Aha, yeah another view, another solution. I will try that, it is simple and easy, I didn't see it. Thank you for your tip!!!
Finally I found the solution. I used CustomRenderTexture for reference to RenderTextures. There are more settings about updating etc. So I think...
Hi, I would like to use just one reflection probe in my game (FPS). Probe should be placed on player and updated through time. To lower impact on...
I try to simplify. The ground has material with transmission settings Power = 0, Strength = 1, Shadow Strength = 0.5, and the ground object is in...
Hi, we are using LuxURP/Transmission material for static ground (ice). Scene lighting is baked with Directional Light in Mixed Mode because on the...
I solved this problem by generating shader code from Master node in the shader graph (Copy Shader) and saving to .shader file. Here I rewrite...
Hi, in a platformer game, I have an underwater environment (with the plane with water shader created by shader graph in front of the camera). I...
same issue here (2018.3.2f1), any solution?
Hi everyone, we are pleased to announce our new mobile game Chip Challenge for Android base on Unity engine. Trailer: [MEDIA] Google Play:...