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I've found that a large part of my startup time goes to computing shaders when I warm up the necessary ones I need for my game on iOS. I'd like to...
Ah ok thanks. I'll have another look. If this is the case - that it's unrecoverable in an offline mode - is there a way to recover? If online, I'd...
Hi! I just released my first Unity based game called Explodey. Would love your feedback! Free for the first planet (and I'll send you a code to...
Hi @vis2k , I'm getting a spew of these errors I think after an ios app is backgrounded for a while (even in offline mode). I'm having trouble...
I have this issue as well. It's not super reproducible, which makes this worse. If I stop host and start host again, things seem to work again....
Crazy idea - and it's probably not this simple - but could a public field be added to NetworkIdentity to generate a static unique sceneID in the...
Thanks! Yep, I used HLAPI Pro for mine for this very reason, thank you!! In your games, do you simply have to require people have the same version?
It seems Unet breaks when i have a host and client with two scenes that are even slightly different - for instance, if there's a seemingly minor...
The standard shader doesn't do anything for light mapping? Interesting. But if I choose something like mobile/diffuse, I won't get nice effects...
Many of my static objects are using Standard shader for best light mapping results. After the light map is generated, what happens when deploying...
Thanks for the suggestion! It helped dive me deeper. I found that adding an occlusion area with viewable space ticked to all places where the...
Im at the end stages of optimizing a 3D side scroller. I’m seeing culling taking a good chunk of my FPS and am working on that. Since the camera...
Total memory consumption in my iOS is about 400 megs, 146 megs of which seems to be taken by ShaderLab. What causes ShaderLab to get bigger? This...
I have this problem too. 0.78 gigs on iOS.
Unless I miss my guess, this setting is not special (e.g. Doesn't auto replicate to all clients). Can you show your code for how you're setting it?
I turned on higher logging and found that it happens after loading this object. Incidentally, this prefab has multiple networkidentity's in it,...
I've been working on this for months, but it's still broken. It happened on Unity 5.5 and now on 5.6.1f1. I get this message when starting a...
HanSun or suxinrenzs, can you explain a little more about this code?
I'm getting this message: "Prefab 'Platform' has several NetworkIdentity components attached to itself or its children, this is not supported."...
Thanks for the leads! I'll look into the shader thing too. Both the left and right are unity. The left is what is shown in the lighting > light...