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Is it correct to say encapsulation could not be applied to the given example of uniqueFields (each with a different type and field name)?
Interesting grizzly. Thanks for the further testing. I redid the tests myself with both a reverse while loop and while loop and noticed the...
Never knew about pattern matching. I ran some performance tests on a group of 3 million objects, perform two variable sets , one on a base class...
if (scoreAppearsTimer > 0.5f && scoreAppearsTimer < 0.51f) { There is no guarantee Update() will execute during this period. It...
FixedUpdate is not what you should be using. If its a fixed real world clock you need to execute against then... Either update(), with a float...
If I wanted a centralized list of all Animals which were all derived types of base Animal, and had hundred of thousands of derived classes (cats,...
These numbers are for both the scene and game view? If you close the scene view, does that guarantee the game view is only counted?
Thanks for your reply, appreciated. I guess another way to approach that would be to break the grid into chunks, that way you get the benefits of...
Hi. I have four things I cant wrap my head around. 1. When I have an empty scene with a camera and directional light, I have 2 Tris and 4 Verts...
Also, in this 30x30 grid of quads I populate, my Orthographic camera renders so many Tris and Verts for the rendered gameview? I have commented...
Thanks very much for your reply, appreciated.
I have an abstract class public abstract class Animal : MonoBehaviour { public id; } I declare a variant called; public class Dog : Animal...
Are there any known issues with disabling domain and scene reload aside from needing to design your code to reset statics/static events? This is...
So the core problem is Script recompiling does not work when using Unity's own components. As a newcomer I would like to design my projects in...
Well I did full circle on the internet trying to find an answer to this also, including stumbling across this other post by you four years ago...
This is my thinking as well, but I think this design methodology is wrong. Its counter intuitive to the design of Unity being a WYSIWYG editor and...
So scenes are a seperated collection of gameobjects. In the editor, references can not exist between scenes and the scenes show seperate in the...
Im prototyping a game and I am stuck with what the right approach to the game design within Unity is. I come from a non Unity background, and Im...
A few tips; public Movement MovementState Your storing a single state of one object, be clear in your definition so its clear when you read your...