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To clarify, this is happening for all light types: Area, spot, directional, and point
For the last week or so, light manipulators have stopped rendering in my project. This is making it very difficult to light, especially in scenes...
Gotcha, thanks.
@infinitypbr I have a suggestion, depending on your use case... Instead of this: if (IN.facing < 0.5) o.Normal *= -1.0;...
Thanks, this was my conclusion as well. I just figured i'd ask in case I was just missing something. Unfortunately, a run-time solution wouldn't...
I'm fairly new to Unity, but I've been using UE4 for a long time. One of my favorite features from UE4 in regards to shaders is the ability to...