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I downloaded the Input Recorder sample from the Input System package to view how Unity handles recording inputs. And when I implemented it I...
The repo no longer exists, is the project still going on?
Still no news right?
I see I was making my life difficult. I had forgotten that Unity had that option, I was only thinking in pure C#.
I have a Scripteable Object with a List of InputActionReferences that I needed to clone to make changes to the clone without affecting the...
I want that when you hold down an attack button, the game repeats the button input every frame for as long as the button is held down for up to 3...
I have a scriptable object called Move that had a list with keycodes (for example to make a Hadouken) easy to use and compare with the current...