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So it looks like for some very strange reason each time when I clear the build cache my build size gets bigger and bigger. I've checked and each...
What would be proper procedure for that? Do I post it here on forums or some other method? Also which logs do you need? I can do a quick install...
Also having crash with newest 1.4.2 version of Localization. In editor everything looks ok but crashes in build. Downgraded to 1.3.2 and all works...
I needed addressable address for XML serialization of scriptable objects so I can convert SO > XML and other way around without loosing...
Thank you - I've used:...
No that is not what I need. It's very simple. I have a reference to Scriptable Object like this: [IMG] How can I get from this reference an...
So I have a ScriptableObject that I mark as Addressable and create a string that's address for it like "Assets/Data/SO_Scriptableobjectname" Now I...
not really no - just exclamation mark. Tho I tested it with different graphics and the problem persists.
Here's how analyzer looks like: [IMG] Texture is marked as addressable and groups look good too: [IMG]
Yes - I've rebuilt it multiple times but problem persists. Also there's no errors during build process. It just says that build was successfull.
I'm using simple Localize Texture Event with Asset Table that just contain flags to show which Locale is currently active and I get those errors:...
Analyzers found no issues but I figured it out thanks to this topic:...
This is what I see when generating addressables: [ATTACH] It seems to be localization package specific as when I remove it addressable generation...