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I don't think that works, because AssetBundles don't contain code do they? All the code needs to be included in the main application? So if I...
How so? You're saying treat all of the code as package versions and set the bundle to use a specific version? How would that actually build,...
I've got an app right now that is essentially just a shell and then utilizes asset bundles to download specific content as needed. Due to the...
You'll need to get distance from the object. To do this use a distance node with your A input being Camera Position, and your B input being...
So what I'm trying to do is write a shader that allows for UI icons that sample only a single texture atlas, can be tinted different colors based...
I recently bought instantVR Edge. It's fantastic and has made it much easier to set up my multiplayer VR project. However, I'm having an issue...
I've tried path.Clear() and it wasn't working, the result is still the same. You can see on line 33 where I tried to declare a new list instead...
So basically I'm making a VR simulation. I have an object with several children in the scene. Throughout this object is a series of Node objects...
I'm not talking about card types. In Magic terms what I would be referring to is effects like Infect/Wither which deal an alternate form of...
I'm mainly a coder but I've got some 3d modeling experience as well so that I can build most of my own assets with the assistance of a texture...
I have about 1.5 years experience with Unity at this point, I've built a whole bunch of games from tutorials, made a few on my own from scratch,...
I have a website where I host my current projects as a portfolio. A basic setup is really easy to create. With the web build you'll get two...
Yep it was pretty low. I thought I was being reasonable and was taking the job more so that I could use it as a published work example in the...
Hi, I'm new to these forums, hopefully this is the right subforum for this, I wasn't sure between this or the employment one. I'm currently a...