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Switched to legacy renderpipeline and am using the Amplify Shader Editor instead. Everything works fine now. By the way, Vectrosity is awesome!
Thank you for the quick reply. The shader is pretty simple, unlit. I still tried AddNormals and AddTangets, but it changed nothing. The shader...
Hello! I've created a shader with Shader Graph (Universal) and it works fine with the line. But after animating it, the line doesn't show the...
Thanks for your answer and thanks a lot for implementing the "cells for non-neutral-only" option! The problem with the unconnected-territory is...
My guess is, that the problem is related to line 1215 of TGSPrivate.cs.: Instead of the whole region only the largest connected part (the largest...
Here's a screeny of another texture: [IMG] And a screeny of a terrain using this texture for zones: [IMG] And a screeny of the Grid...
Just created a test scene, but it doesn't work out well, since i generate and assign the territories texture procedurally in my original scene, i...
Thanks for the fix! There's something else bothering me: A territory created by the Territories Texture can get disconnected, depending on cell...
Same here, i get this error frequently and then it persists until restarting Unity (2018.3.9f1).
Thank you maldewar, now it works!
Thanks for the info, I will think about it. Your MicroSplat v MegaSplat website needs an update!
Hi maldewar! I'm using Unity 2018.3.9f1
@Bzuco Thanks for the hint, this sounds like it might work. Given that i can control the distance for the mipmaps–level change. @jbooth Having...
I have enabled distance resampling and it looks great for my rocky cliffs textures, also ok for the grass textures. But for the forest i am using...
Hi! Just bought and installed Broccoli Tree Creator. It doesn't work - lots of exceptions are thrown concerning Node, NodeCanvas, NodeEditorState...
There's a small bug in the TGInspector script, in the method CheckTextureImportSettings. When you assign a generated texture (with no existing...
In that case it is indeed perfectly approperiate to use. I've edited my post.
ThomasRiker is right. But you don't even run into trouble if fixedupdate doesn't manage to keep up with it's default 50 per second. You must not...
Hi, I would like to use the noise generated by the Turbulence shaders in my scripts. However, i don't know how to access the noise-data from...