A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Let's say 2 seconds is taken away entering play mode. Let's say you enter play mode 20 times a day. 40 seconds a day wasted. 5 days a week, 200...
Photon makes multiplayer much easier than UNET or MLAPI. Unity could just buy it and make that its multiplayer approach rather than constructing...
Agreed. I think Unreal engine is the future of game development. Unity isn't really going anywhere in the next 10-15 years. Unity, well, is...
Considering the CEO was a former CEO of EA, well, yeah...
It doesn't. It's a waste of money. Unity went for 10 times the current valuation (~25-33m). Stupid idea.
Unity acquires Parsec for a whopping 320 million, making its biggest acquisition to date. [MEDIA]
Nice, but I think this belongs in the Made with Unity sub-forum.
The profit is $215m while the revenue is $273m, while the expenses are ~58m in 3 months. Margins are great, around 78%.
So basically the ID@Xbox gives more Xbox Live features (which requires a certification process), while the Creators Programs offers a limited set...
Yeah, and many Unity devs are mobile developers, so it shouldn't matter to many people using Unity, so it isn't that big of a deal, but still.
True, and why pro? Why not plus?
This change may just be a chance to get extra money, ever since Unity went public. Since they went public, they need to show growth and get bits...
It looks like Scratch. Scratch is visual scripting, but since it doesn't rely on nodes, but rather blocks that you snap together, it doesn't...
Then whats your post is about? Your entire post is about Blueprints and Bolt, so I don't know what it is about.
Totally agree. You drag a whole node for simple math operations, and everything starts becoming messy. Also, hand-written code is more optimized...
Exactly. The syntax is like the grammar rules of the language (like semi-colons, curly-braces, etc). The actual programming is like the logic of...
Yeah, it isn't hard going from C# to C++, but it's hard getting used to Unreal engine. If you've been with Unity, you were forced to think in a...
Thanks, everyone for the help! Just one more small question, which one is better: FMOD or Wwise?
So I use FMOD if I want dynamic audio, I can either script it or use FMOD. But how will FMOD connect to the engine? Do I just get an asset from...
Thank you. I get it now, I make the audio (or just get some online), and I'll only use the middleware if I need more options to configure it than...