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I haven't gotten it to work yet. I am going to try a few things in the next day or so. I will post updates!
@Lanre I can't find any documentation regarding how to pass in a render texture's data into the pixelBuffer or I don't know what byte[] to pass...
private void InstagramShare(Texture2D texture = null, string path = null) { if (texture != null) { #if UNITY_IOS...
@lacost I am using IOS Native Pro and followed your documentation. I am running into some major issues. The Insagram Share only pops up the...
Any chance that SLAM will be implemented in the future?
@AndrewRH I was creating a windows 10 UWP application and upon building it the videos didn't play to my shock, as I have used and love your...
@propeller I didn't because I ended up using a plugin to fix this because Unity's movie texture just.... it isn't great, and the render-head...
The culprit is movies running in the scene. Even if you run one then destroy the asset it still causes that overhead, and it is only additive, the...
Someone, help? Having Unaccounted time between: MeshSkinning.Update and Camera.Renderer is causing huge frame spikes on my VR project. I need to...
reducing the number of features did the trick. I will note that I left a build running for almost an hour on a very powerful machine and it still...
@Thrawn75 you guys have a great plugin, however. Currently every-time I build with your plugin it crashes. Not so good, and I've put in the leg...
Hello all. I am having trouble starting the Vive headset from the Unity editor. I start the scene and no devices are detected. I have VR support...
Hey great package I am using a PS4 controller on my PC. @pbhogan I was wondering how I would access the PS4 Pad pressed with your package. Not the...
@S4G4N thanks for that explanation, I feel kinda dumb now, no its all good lol. The way you made the pack is definitely for efficiency then. I...
Hey, guys, I'm a bit confused about something, for some reason the meshes aren't rendering the inside of each wall? Maybe this is part of the...