A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
yes it works fine
Hi, i always got this error.. Shader warning in 'Hidden/Sunshine/PostProcess/Scatter': loop only executes for 1 iteration(s), forcing loop to...
when i copy a single frame in animation clip the paste it to a new clip it doesnt work well
i mean when copying all frames then pasting in a newly created clip.. :)
is there a way to copy all the frames instead of saving it to pose manager frame by frame? i find it hard to paste it one by one when making...
hi,when i ''move'' the body parts of my character instead of ''scale'' what should i need to delete in order for the animation to work base on my...
hi,is there a way to move or rotate the pivot point of skinned mesh
hi, i'm interested with this one.. but i can't find a tutorial how to set it up..
i can't customize CORE FRAMEWORK's shaders using the example in the folder.. is there a way to fix this?
hoping for 4.6 compatibility :)
hi, what is the name of the function of different types of clouds & weather in TOD_weather script? i plan to call the functions to make a real...
yes,i change the scale of the bone in arms to match in the height of the model.. how do i fix it?
when i change the scale of my model through skele ( not on importer ) some part of the model stretched. [MEDIA]
i didn't mess with the setup, i use the default one. i insert the script manually
when i set the objects to their specific layers( 'IOC' for me ) the objects are gone.. i'm using 4.6.3 unity
I hope the next version of voxeland still supoort unity 4.6
\ thanks for help, i find it quite hard to do a walk/run animation.. :D anyway.. how to adjust the pivot of a animated model?
this is nice,but i'm targeting for mobile so achieving a result like this is impossible :(
hi,it's me again :D what is the name of the function in skele do i need to find to activate it? i've made a camera cutscene and i want to call a...
Thank you :)