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Hi! I cannot find how to do something simple: I want to iterate through a GraphicsBuffer, so every particle in the VEG gets attracted towards the...
Hi @rfilkov , I've been unable to playback any recording bag file taken with the RealSense D435. Is there any concrete configuration of cameras...
Oh, I see, thanks for the answer! I was trying to first convert the Mat to MatOfPoint following some Java example. Something like this...
Hello @EnoxSoftware , ¿How do you convert a Mat to MatOfPoint2f? In Java I can create a MatOfPoint from a Mat, but doing it in the plugin gives me...
Hi! Is there any way to find when sensor data has been updated? If app runs at higher framerate than the sensor, there would be frames when the...
Hi @AlanGrant ! I’m considering this asset for an AR experience where I need real elevation, and optionally buildings shapes. In the doc you...
Thanks. I'm not setting 'Pos relative to camera' option, but when a new user is detected the avatar changes horizontal position instantly. After...
Thanks, although I think I may have not made myself clear: the problem is the rotation, because while the user looks straight to the display, the...
Another question: is there an option to make user's movement relative to avatar initial position? I want the avatar to start in a certain position...
Hi, whats the best way to compensate the rotation from users located off kinect's center? In my use case, users should see their avatar in a...
Great, just bought both SSF and uFlex.
Hi, do you have any approximate schedule for the refractions?
Hi! I'm interested in the plugin for fluid simulation, do you have any schedule for including the fluid renderer? If it is not going to be...
Thanks! My normals are in object space. For testing I 'forked' the legacy bump shader and put the normal read from the video texture into...
Hi there, I have been unable to find where exactly the normal mapping is done in the Standard shader. I'm using a video texture as normal map, so...