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Hello! Yes, you got it right in both cases. The WriteLocks are there exactly for the scenario you described, but it you don't send them then you...
That makes sense, though logging might not be the right tool for the job then. I believe your use case would be much better solved using Unity...
Hello! Unfortunately we don't compute a total count of logs or offer a way to download all of them in one go, as these operations are problematic...
Hello Cloud Code users! We are excited to announce that you can now access your Cloud Code logs through the Unity Dashboard or via our API!...
Hello! Just wanted to reach out and let you know that the Cloud Code Logs feature has entered closed beta. If you are interested in trying it out...
Hello Cloud Code users! We are releasing a logging feature for Cloud Code C# Modules. This Closed Beta version will allow you to get C# Modules...
It's purely a backend change, so the same SDK should work. Please let us know if you run into any trouble!
Yes, it's available now
We have released a new version of Cloud Save that allows up to 5MB per player in total, without any per-key limits. The max number of keys is now...
Hello! There is indeed a better way to accomplish what you're after. You can create a Service Account and use it on your server to access Cloud...