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Hi all. Thanks in advance for your help. The goal is a few different vertically scalable UI boxes with different angled corners, not...
Hi there. I'm trying to edit the prefabs, as the lights are very bright. I am getting error messages about missing scripts. When checking any...
Certainly. I was looking for the combination of metal and smoothness values for some common & consistent materials. Similar to this for IOR:...
Hey all - been googling for a while with no luck, though this seems like it should be an easy thing to find: a list of accurate metallic &...
Hi there! We have an exciting immediate opportunity for a skilled 3D modeler with strong skills producing real-time 3D models for Unity. We are...
Hi there! We have an exciting immediate opportunity for a skilled Unity developer. We are a boutique studio in Victoria, BC, Canada, working on...
Thanks for the tips! I did experiment with realtime GI and it seemed potentially viable, if we can, as you suggest, bake the lighting on the...
Thanks, but I believe you have misinterpreted the goal. The purpose of baking lighting in this scenario is to realistically capture the light...
Sure it does. :-) We pre-bake the lighting from the emissive materials on our props. That lighting bake ends up being an emissive map used with...
Hey all. We’re building a game, using URP, which allows users to build structures from a large number of modular blocks. The blocks themselves...
Confirmed bug: https://issuetracker.unity3d.com/issues/preview-of-assets-do-not-show-in-the-project-window
We've got the same problem & it's really slowing us down. Can get the thumbnails back by modifying the materials, but they always vanish again...
Thanks for the reply. I'm not sure what "keyword editing" refers to, but with other shaders I've not experienced these limitations of not being...
Following up on this, I've also found that it's not possible to toggle on or off Tint Mask on multiple materials at once. We're working on a...
Yeah, I figured there might be a workaround or two like that. If you release an updated version and are able to add numeric value fields there,...
Hello Jason. I'm not sure if this is something you have control over, or whether it's a unity issue. FYI, when you select multiple materials and...
I think the solution would be to get the opacity of the tint mask colors working. Currently, it seems semi transparent (grey) pixels of whatever...
Ok, here's a better way to frame this problem: I can achieve the desired result either by using a PNG with import alpha set to greyscale, or using...
Just to troubleshoot further, I've tried a 1bit image (back to 8bit to get the RGB channels) and even when there are no semi-transparent pixels,...
I can achieve the desired results other ways, such as using a TIF with no alpha but with transparency, [ATTACH] and with these map settings...