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I managed to solve this problem myself and it was easier than I thought. You just have to reference your images like this: [SerializeField]...
Yes, my question is how I can implement an UI like in the picture. Whenever the user drags the slider the 3 images change their color according to...
I want to create a brightness slider for my game. I have implemented the entire functionality behind it using PostProcessing. See Color Grading ->...
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Ok so I'm now trying to explain exactly what I want to achieve. I have many different prefabs one for each room. For example "Break Room", "Test...
Update: I kinda did it guys! For anyone searching for a solution here is the script room script I was talking about earlier. Note the...
Thank you for all the suggestions. I have multiple rooms in my scene which are the same prefab. It would be a bad idea to just create multiple...
Hello, I'm searching for a solution to show variables in the inspector without saving them in a prefab. I have the same prefab multiple times in...
Thank you this worked perfectly. My question is solved.
I want to rotate my 2D fireball in the direction of his flight. // Shoot fireball in direction of player targetDirection =...
Hey, I want to recreate a score increasing effect in Unity where it starts really fast, but goes slower towards the end. Many video games use...
Please use code tags when posting code. This makes it much easier for people to read and you will get help sooner. Please refer to this post....
Like the title says I want my animations to transition instantly. I have been playing around with the settings for a while now and searched for...
Like the title says I don't have shadows in my game after I upgraded to URP recently. There is an official support thread from Unity that covers...
I want to set a mesh on "fire" with a particle system. For the particles I'm using the Unity particle pack. The mesh I'm using is a simple human...
Sorry for the late answer I hope someone can still help me. The full code of my camera control script: using System.Collections; using...
I want my mouse cursor always in the center of my screen, but also I want to be able to click UI buttons. When I use cursor.Lockstate =...
Here is a video that shows my problem: [MEDIA] When I move my mouse down the cameras z Axis rotates, which should not happen. Is there something...
I want to recreate a part of the UI from one of my favorite games. Its weird to explain so I just have a image here and there you can see these...
I don't really know how I can explain this, but I will try my best. I have a coroutine and in the beginning I check if a specific condition is...