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Sorry, my mistake Awake is called either when an active GameObject that contains the script is initialized when a Scene loads, or when a...
Unity 2022.3.16f1 same bug
Hi, I got a weird bug with Awake() and child game objects if they are disabled. I have attached an example. Unity version 2021.3.2f1
Thank you so much for the information!
Sorry, I tried to interpret your shader with the additions of additional color and lighting effects. But alas, nothing works, could you please see...
Hi. I don't know how to write a shader myself, but I need liquid emulation for the game. In this topic...
I am using the documentation, but I do not have such settings....
Ok, I found a solution. Use when facing a problem. public Vector2 GridSize; public float CellSize; public LayerMask CollisionLayer;...
public Vector2 GridSize; public float CellSize; public LayerMask CollisionLayer; Vector2 ZeroPosition; void Start() {...
Thank you for your answers!
void Update() { if (Input.GetButtonDown("Use")) { StartCoroutine(Interaction(true)); } } public IEnumerator...
Wow, that's great. Thank you. I'll remember this!
Ju! I understood! Thank you! public Queue<Dialogue.Content.VisualSide> ListOfSides;
I'm sorry, but how can you create a queue from an enum? I have not found an answer on the net.
Oh, Thanks! Its work!
Hi, I am writing a dialogue opportunity and ran into a problem. Need help solving. [System.Serializable] public class Dialogue {...
Failed to load window layout: System.InvalidOperationException: Trying to create a second main window from layout when one already exists. at...
[ATTACH] When I updated to 2020.1.2f this bug appeared and now it haunts me on any version. Buttons other than Quit do not work.
[ATTACH] Only Quit has work.
using UnityEngine; public class DistanceChecker : MonoBehaviour { //Checking collision status; public bool Faced = false; //The...